New Wearables Quest

Register Your Team HERE!

 

We would like to officially announce our new student challenge: Wearables Quest!  

 

This challenge will be open to all of our affiliates with no team member limit. The purpose of the Quest is to introduce students to the vast world of wearable technology that is being used to solve challenges relating to engineering and research, health, operations, cosplay and a myriad of other fields and areas of interest.

Teams are encouraged to start right away, or can begin their involvement by attending the Wearables Quest Workshop offered in January. Quest teams shall have their projects ready to demonstrate by April 20, 2019. They will be invited to participate in the Annual COSGC Symposium poster session, in addition to submitting a final 5 minute video to show off their new piece of wearable tech. Additional Quest activities may be part of the Symposium.

Wearables Quest Workshop

When: January 11th, 2019

Where: TBD 

A registration website will go live in November and will have additional information.

 

Wearables Quest Presentation & Awards

Presentations: Teams are encouraged to submit posters for the 2019 COSGC Symposium on April 20, 2019. 

Video Requirement: Each team shall make a 5 minute video addressing their design, which shall include

  • What their wearable is
  • What problem it solves
  • How it works

Accolades:  Recognition based on team submissions will be acknowledged during the Symposium proceedings. Wearables Quest is not a competition, but a program designed to challenge and inspire students.    

 

Wearables Quest Categories 

The Quest consists of 3 categories. Teams may tackle one category or create a wearable that encompasses multiple categories. 

Category 1: Specific Space Application

Students are challenged to create a wearable solution to a problem encountered during space endeavors. 

 

This year’s C1 problem is creating a wearable that will integrate into a glove, measure the heat of a surface the glove is in close proximity to (read: close enough to touch) and to alert the person wearing it that the object is too hot/cold to touch. NASA’s touch temperature design standards may be considered during this category, and are available to the public on their website. 

 

Category 2: Specific Sensor Application

Students are challenged to develop a wearable that incorporates a specific sensor into the design to solve their own issue or problem. 

This year’s C2 sensor is the MyoWare Muscle Sensor. More information about this sensor and EMG can be found HERE, and this sensor and related hardware can be purchased from many different websites (Amazon, Adafruit & Sparkfun, just to name a few). 

 

Category 3: Freestyle

Already have a project in mind, or looking to solve a different problem? Then this category is for you! Create a wearable that solves a problem you are passionate about. 

 

 

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